It was a bizarre yr for Gamescom in 2022; with the absence of two of the large three (and Microsoft solely making a exhibiting of some Sport Go hits), the schedule was cleared for smaller publishers to place their greatest foot ahead and exhibit the products. The consequence? A reasonably fascinating and esoteric present, with an enormous concentrate on horror, and with the highlight shining shiny on studios that will in any other case have been overshadowed by their first-party friends.
Smaller publishers, then, had a killer present. Whether or not that was Koch with System Shock, Lifeless Island 2, and Goat Simulator 3, or Krafton with Moonbreaker and The Callisto Protocol, the not-Ubisofts and not-Microsofts of Gamescom made a long-lasting affect. However amongst all of them, there was one writer that actually stood out to me, and also you’ll most likely have the ability to guess who that was primarily based on the protection myself and Alex Donaldson have put out from the present to this point. It was Focus House Interactive.
First up, there’s Evil West: a sport which sells you as a Wild West Superhero, armed to the tooth and pissed off in regards to the vampire risk that threatens to shake the frontier lands of a fledgling USA. Half-Bulletstorm, part-Satan Might Cry, and part-Clint Eastwood through Tarantino Western B-movie, Evil West has every little thing I would like from my motion video games in 2022. Explosions, foul mouths, tight and responsive gameplay, and probably the most ludicrous, over-the-top nonsense you possibly can ask for.
Flying Wild Hog is aware of what it’s doing – simply have a look at the Shadow Warrior sequence – so you realize the sport is in good palms. Whether or not you’re popping pictures out of your six-shooter at crates of dynamite left uncaringly beneath saloon balconies, dodge-rolling out the best way of vampire bosses bristling with tooth and claws, or just wandering round a canyon that appears like one thing H. R Giger dreamed up, Evil West retains you engaged. I can’t wait to get my palms on the complete factor and play via all of it with a mate, laughing my boots off all of the whereas.
Subsequent, there’s A Plague Story: Requiem. A follow-up to the sleeper hit from the Xbox One and PS4 period – A Plague Story: Innocence – Requiem may be very way more of the identical: excessive constancy graphics, an emphasis on stealth, deep and unsettling horror thumbed into each pore of the sport. The place the primary sport made you are feeling underpowered and susceptible, simply youngsters tasked with survival in a world succumbing to plague and non secular fascism, Requiem flips the script a bit of.
In an hour-long demo on the sales space, I obtained to expertise Amicia and Hugo’s persevering with story from a approach into the follow-up – Amicia has been badly harm, and seems to not have a lot energy left in her. Hugo has been opening as much as his older sister about his relationship with the rats – how he can speak to them, really feel them, management them. Amicia, initially, appears cautious. These are simply the fantasies of a poor, traumatized boy, proper? No.

After an encounter with some troopers, pissed at Amicia for slaughtering a few of their quantity in a earlier chapter, our protagonist siblings are caught off-guard: Amicia falls to the ground, her head wound stopping her from shifting on. Hugo, distraught, and about to be spirited away from his sister, calls out to the rats – and the true horror begins. You management the swarm, crazed and gnashing, and also you’re compelled to chase down the guards, chattering away and stripping flesh from the bones of any residing factor in your path.
Apart from the grotesque nature of prepared a five-year-old boy’s consciousness right into a horde of rats to be able to viciously homicide your enemies, this new mechanic opens up the straight-forward stealth nature of the sequence to this point. Intersecting this with a couple of different mechanics – new ranged takedowns, extra choices with gentle and fireplace, and a revamped tackle melee fight – A Plague Story: Requiem has what it takes to recreate the successes of its predecessor on an entire new technology. It’s a cult hit within the making, for positive. Simply attempt to not lose your lunch while taking part in it.
Following the 2 hands-on demos, attendees of the Focus House sales space have been ushered right into a presentation room to get the subsequent one-two hit from the writer: Atlas Fallen and Aliens: Darkish Descent. The previous, as Alex has already famous, looks like a lot greater than an XCOM clone, and is surprisingly true to the license it’s primarily based on, too. It’s a technique sport with some Diablo-inspired loot programs in place, making it not solely a singular prospect, however one which genuinely appears to grasp what makes the Aliens license so interesting. Transfer alongside, Aliens: Fireteam Elite, there’s a brand new spin-off on the town.
Then there’s Deck 13’s Atlas Fallen: a mythological fantasy epic, which casts you as a member of the enslaved human race that good points the facility to tear a wrathful god from its throne with a divine gauntlet. It’s positively not a Souls-like, in contrast to the studio’s earlier sequence The Surge, and as an alternative cites PlayStation’s triple-A output like God of Struggle and Horizon as an inspiration as an alternative. To my eyes, it seems to be extra like a contemporary tackle Asura’s Wrath, or an old-school double-A motion hit… possibly even the sport that Too Human secretly wished to be. None of that could be a dangerous factor; by all means, give me extra mid-tier action-adventure fare! I really like that shit.

There are 4 distinct corners propping up Focus House Interactive’s Gamescom 2022 effort, then: on one finish, there’s a cult-hit sequel that’s assured to set the tooth of anybody with Sport Go on edge when it launches later this yr, backed up with a balls-to-the-wall motion epic from a staff that appear incapable of placing out a foul sport. On the opposite finish, there’s two as-yet-unproven video games, however with both a superb license or a superb premise behind them, ensuring they’ll ship one thing that’s at the least value your time (and, hopefully, your cash).
Focus House Interactive is proving, with a platter that caters to so many various tastes, that it has what it takes to go toe-to-toe with the ‘greater’ publishers. As we method the top of 2022, we’re beginning to see a critical shift in the best way publishers are working: the beforehand ‘untouchable’ homes of EA, Ubisoft, and others are beginning to lose energy, and smaller, extra atomized firms are taking on extra room. Then there’s the likes of Embracer and THQ Nordic, hoarding IP and little question planning with lengthy, lengthy tails into the way forward for the console and PC market.
So it’s refreshing to see Focus House Interactive nail this present – really perceive the place the urge for food of the gaming viewers, at giant, is correct now, and supply alternatives for them to attempt one thing thrilling. One thing new. Focus House Interactive received Gamescom 2022, for me, and this may occasionally simply be the beginning of a complete new chapter for the plucky French writer.