Valorant, the tactical team-based shooter, is lastly listening to the pleas of followers and making some adjustments to Sentinel Agent, Chamber.

Agent designers, Kevin Meier and Jay Watford, talk about every change to Chamber and precisely why they’ve made them through a press launch. “We all know you’ve been asking for Chamber updates after seeing him dominate your ranked video games, professional play, and possibly even your nightmares.”

Catch the gameplay reveal for Valorant’s most up-to-date agent, Harbor, right here.

The pair proceed, “We need to strike the suitable stability between preserving his character id and sustaining Valorant’s recreation well being.” Chamber has been a prime decide since his launch as a Sentinel agent with nice offensive capabilities, that means Chamber gamers can simply maintain their very own floor and dominate a spherical, or a whole match.

Whereas discussing and testing methods during which the group might change Chamber, they discovered that, “his present mechanics have been shaping play area in an unhealthy method, infringing on different agent identities, and breaking Valorant’s core tactical model.”

That stated, Patch 5.12, which debuts on Tuesday (November 6), will see Chamber’s id sharpened, whereas additionally “decreasing his sphere of affect and introducing extra counterplay for opponents.”

With out additional ado, right here’s what’s going to be totally different together with your beloved Sentinel carry in just some days time:

Headhunter (Q)

  • Stability Curve has been up to date, that means the unfold is elevated after the second bullet when spamming the power. This, consequently, reduces low-precision body-shot spam.

Rendezvous (E)

  • Chamber can now solely place a single anchor, however the radius is elevated from 15m to 26m.
  • Teleport activation peak restriction has been eliminated, which suggests you may teleport to the anchor on a unique verticality so long as it’s inside the 26m vary.
  • After teleporting, weapon equip time is elevated from 0.4s to 0.7s, excluding the Headhunter skill.
  • If the Rendezvous anchor is destroyed, it’s then disabled for the rest of the spherical, as a substitute of being on cooldown.
  • Chamber has no further cooldown when recalling the anchor after teleporting.

Trademark (C)

  • Chamber’s lure is now vary restricted, so it’ll disable when Chamber is out of vary, and reactivate when he’s inside vary.
  • The lure can now even be recalled mid-round, and doesn’t require line of sight to take action.
  • There’s a 30s cooldown after recalling the lure.
  • Preliminary arm time has been elevated kind 2s to 4s, with well being elevated from 1 to twenty.

Tour De Drive (X)

  • The fireplace charge of Chamber’s final is now decreased by 57.5%.


Chamber’s slowing skill applies to his Trademark lure skill, and his final, Tour De Drive.

  • The gradual has been diminished from 50% to 40%, with the period diminished from 6s to 4s.
  • The scale of the gradual has additionally been diminished by 30%.

At first look, this looks as if a fairly hefty nerf for Chamber, and one which’s going to depart numerous Chamber mains lower than impressed. Nonetheless, there’s reasoning behind these adjustments.

The objectives with this replace are to “strike an considerable stability between his first angle energy and counterplay avenues,” whereas additionally, driving “extra deliberate thought into setup.” So, Chamber is arguably nonetheless a strong agent, however these taking part in him are going to should assume extra rigorously about their technique.

Finally, he nonetheless stays a really sturdy agent at long-range, however issues are going to change into way more tough and dangerous at shorter-range. That stated, the group over at Valorant has stated that, “we’re at all times prepared to regulate.”

How do you assume these adjustments will have an effect on aggressive play? May we lastly see much less gamers choosing Chamber? I’m not so certain, however I’m blissful that Viper stays untouched, at the very least. For extra on Valorant, take a look at whether or not Secretlabs newest Valorant-themed chair helped me with my posture, and the way Valorant might very nicely seem on consoles quickly.

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