What had been you doing this weekend? If you happen to had been within the UK, like us, you might have discovered your self caught in the home enduring a fairly nasty storm that lined most of our islands for some 48 hours. If you happen to had been within the US, you might have been trying on in horror as our political institution fell aside, like a poorly-erected fence in a stormy Belfast backyard.

If you happen to’re studying this now, and also you’re into video games, you had been probably logged into Steam, although. For the primary time ever, Valve’s PC platform managed to draw over 30 million customers all on the identical time.

Steam options most of the video games which have made it to our Greatest Video games podcast.

For context, that’s greater than the populations of all 50 US states (excluding California). You’d want to collect everybody from the US’ most 16 populous cities with a purpose to attain 30 million – and all these folks had been on Steam on the identical time this weekend. It boggles the thoughts.

Although graphs from SteamDB word that solely about 10 million folks had been really in-game (learn: taking part in one thing and never simply looking/idling), the numbers present one more huge improve within the document variety of concurrent gamers; the latest document earlier than that was the nearly-as-impressive 27 million concurrent customers tracked again in November 2021.


Official Steam Charts may give us extra granular knowledge about Steam sooner or later.

The Northern hemisphere autumn/winter interval is standard for Steam smashing data; the aforementioned document that was simply damaged was set round this time of 12 months, and earlier than that the 25 million participant document was set on January 4, 2021.

Steam has been on an upwards development in customers for the reason that starting, actually, however issues actually kicked off in March 2020 and the Covid-19 pandemic, the place the service logged 20 million customers for the primary time since 2003 (when the service launched).

Given the rising success of the Epic Sport Retailer – usually propped up by exclusives and offers – it’s attention-grabbing to see Steam proceed to develop, and at such a price. For a service that’ll be celebrating its twentieth anniversary subsequent 12 months, that’s fairly good going.



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