Sony has introduced Mission Leonardo: a closely customisable controller aimed toward broadening accessibility for the PS5 and opening the doorways for a lot of on the market with disabilities to play for longer and with better consolation.

Its key options embody excessive customisable bodily parts and software program, in addition to collaboration choices with different gadgets so gamers can arrange their controller in a novel style that works greatest for them.

You possibly can watch the Mission Leonardo announcement trailer right here!

Beginning with bodily customisation, Mission Leonardo lets you swap out analog stick caps and buttons on every controller, in addition to change these buttons with alternates of various sizes to make the expertise of utilizing them extra bodily snug for gamers.

On the subject of software program customisation, this new controller permits for huge button mapping choices, together with the potential to map the identical operate to completely different buttons, and even a number of capabilities (say R1 and R2), to the identical button. These customized configurations could be saved to profiles, permitting you to change between them relying on the sport / participant.

As well as, you’ll be able to pair up the Mission Leonardo controller with different gadgets, equivalent to the usual PS5 Duelsence pad. This enables for these snug doing so to combine and match their gadgets, one thing gamers have been doing for years now on PC. Having this accessible on PS5 eventually is nice information for individuals who want it.

Lastly, Mission Leonardo has 3.5mm Aux ports so exterior switches and third occasion equipment could be built-in into your set-up, additional increasing the variety of gadgets you’ll be able to pair with the controller.

So Morimoto, head of the design crew that labored on Mission Leonardo, states: “As a result of gamers can customise Mission Leonardo based on their wants, there isn’t any one ‘proper’ kind issue. We wish to empower them to create their very own configurations. The controller can even flexibly settle for mixtures of accessibility equipment to create a novel aesthetic. I’m excited that the design will probably be accomplished by means of collaboration with gamers somewhat than presenting them with a single kind issue.”

What do you consider the Mission Leonardo controller? Do you assume it seems to be higher than Microsoft’s Xbox Adaptive controller? Let Us know beneath!

For extra articles on accessibility, take a look at our items on God of Warfare: Ragnarok’s accessibility choices, in addition to Final of Us: Half 1’s bar-raising accessibility choices too!

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