In SEGA’s newest monetary report, the corporate shared a moderately outstanding determine for its Sonic the Hedgehog franchise.

According to the company, the sequence has offered over 1.5 billion copies worldwide. The determine spans each full video games and free-to-play titles as of March 2022 (thanks, GI.biz).

The determine will certainly go up as soon as Sonic Frontiers is launched, and the corporate can also be engaged on a number of Sonic IP initiatives for the fiscal yr ending March 2024 and past. The corporate feels these new initiatives will “add to the franchise’s reputation and assist promote extra video games.”.

Sonic is not the one franchise doing properly for SEGA. The monetary report additionally famous that the Complete Warfare sequence has offered over 40.4 million items since 2000.

It was additionally famous that because it debuted in 1996, the Persona sequence has offered over 15.5 million items, with the Persona 5 sequence promoting 7.22 million copies, 77% of which offered internationally.

SEGA additionally revealed that its franchises Soccer Supervisor and Chain Chronicle have moved 25 million items every.

The monetary report additionally featured feedback from firm president and CEO Haruki Satomi, who stated SEGA is engaged on making a “Tremendous Sport,” noting it’s at all times in pursuit of “new types of
leisure with a watch to the longer term… not wedded to the previous.”

“One technique for producing such hit titles is the creation of a Tremendous Sport — a large-scale world title,” stated Satomi. “We’re at present growing such a recreation, focusing on launch by the fiscal yr ending March 2026.

“The last word aim within the Tremendous Sport technique is to create a recreation so revolutionary that it attracts much more energetic customers than any of the Group’s video games thus far. One key to reaching this aim is whether or not we will draw collectively a big neighborhood, involving not solely gamers but in addition streamers who stream the sport and viewers who watch their movies. That type of neighborhood expands and additional develops recreation content material, including worth to the sport that’s unimagined by builders, and sparking a broader motion—which might then attract much more customers and develop the sport’s presence dramatically.

“If we will set off this sort of virtuous cycle, I consider reaching goal lifetime gross sales for the “Tremendous Sport” of ¥100.0 billion is completely possible. Greater than the rest, the start line for constructing that type of neighborhood is creating an fascinating recreation that good points person help.

“Really fascinating video games appeal to lots of people, and a wide range of communities naturally spring up round them.

“We hope to create an interesting recreation that meets the calls for of future customers.”



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