If Wanting Glass Studios had survived till at the present time, its premises could be the least safe within the US video games trade. The legendary developer secreted the door code to its workplace into the primary stage of System Shock – and ever since, the numbers 0451 have grow to be a calling card for many who share Wanting Glass’s immersive sim values; studios that faucet into System Shock’s deep worldbuilding, dense stage design, and reactive simulation.

Redfall is the newest to pay homage, however follows practically 30 years of riffs and twists on the code that first allowed you entry to Citadel house station’s therapeutic suite. We’ve collated among the most creative and memorable under, and received’t even ask you to crack a mix lock to see ‘em.


Deus Ex


Traditional, no notes.

Ion Storm Austin’s beloved spy story arrived half a decade after System Shock, but was many gamers’ first introduction to the 4 digits that may form a style. Tucked away behind the helipad of UNATCO headquarters on Liberty Island – the scene of Deus Ex’s first terrorist standoff – is a comms van with a satellite tv for pc dish, made accessible through the well-known code. Funnily sufficient, earlier than becoming a member of Ion Storm, lead designer Harvey Smith labored in satellite tv for pc communications for the US air pressure. He put collectively the Liberty Island map, and later labored on each Dishonored and Redfall.

Alumni from Wanting Glass and Ion Storm are divided on whether or not the code references Fahrenheit 451, the 1953 dystopian novel about an American bookburner in a censorious society. However the connection fits Deus Ex, which has a strong political bent.

BioShock


The code for a brand new technology.

Given BioShock’s shut affiliation with System Shock through Irrational Video games, it’s no shock that 0451 ought to crop up a number of instances over the course of the sequence. The neatest tackle the components will be discovered within the neglected BioShock 2, the place the code seems within the fogged-up window of a locked sauna, as if someone had pressed their finger in opposition to the glass pane in a determined plea for escape.

Because the message is daubed on the alternative facet of the glass, it wants reversing to the proper mixture, 1540, earlier than it may be used to open up the sauna. Positive sufficient, there’s a useless physique inside – belonging to a Rapture resident who obtained on the improper facet of her husband by slipping Mind Enhance into his breakfast.

Dishonored: Demise of the Outsider


Barely extra obtuse.

Arkane is broadly recognised because the torch holder for Wanting Glass values within the triple-A sphere, and that fame is mirrored in its lengthy historical past of System Shock easter eggs. In Dishonored 2, 451 is scribbled on a picket body behind a portray that may be pulled from the wall of a non-public residence. And in Demise of the Outsider, the code to a secure is hidden in plain sight. “Tally the books over your desk,” one gangster tells one other. “Possibly they’ll uncover your reminiscence.”

The shelf above the desk in query carries 10 books in complete, cut up into three piles. No prizes for guessing, at this level, how they’re organized. It’s a traditional Arkane second – in that it pushes you to essentially take a look at the world round you, relatively than treating it as set dressing.

Deathloop


Very self-aware.

This roguelike FPS was an experimental break from type for Arkane, and so it’s solely becoming that it ought to break from easter egg custom, too. As you strategy a locked door within the tunnels beneath Deathloop’s celebration island, Blackreef, you’re taunted by the unconscious of amnesiac protagonist Colt, represented by onscreen textual content: “You already know the code! This one proper right here.”

Enter 0451, nonetheless, and the door will keep resolutely shut. “Outdated habits die laborious,” quips Colt, as a associated achievement pops up. Not less than you’ve unlocked one thing, eh?

Gloomwood


Shamelessly Thief-ed.

Whereas virtually perverse in its dedication to recreating the vibe and aesthetic of Thief – the traditional Wanting Glass stealth sport – Gloomwood nonetheless has a definite character of its personal. As such, while you enter a mix of 451 into any secure in its world, the lock explodes in your face. Take that, custom.


In an extra twist, and to the delight of developer Dillon Rogers, some Gloomwood gamers have begun to use that explosive potential – laying traps for enemies and setting off the bomb intentionally to trigger huge harm. Now that’s the Wanting Glass spirit.

Atomic Coronary heart


Mundfish’s FPS is at the very least thrice faraway from System Shock on the Wanting Glass household tree – pulling extra from the shoot-first spectacle of Bioshock Infinite than any true immersive sim. Nonetheless, it pays tribute to its forefathers throughout what’s greatest described as a theme park tugboat journey. As you glide serenely previous a pair of NPCs, one passes the four-digit management code for a gaggle of malfunctioning robots to their fellow, in order that some close by homes can get painted.

Wanting Glass wouldn’t approve of the rollercoaster-esque absence of interactivity, however the pig on a leash is undeniably a brand new and stunning addition to this outdated ritual.

Redfall

Maintain your eyes peeled.

Arkane’s new co-op shooter, Redfall, strays farther from Wanting Glass and its beliefs than some other sport within the studio’s softography. It’s acceptable, then, that its nods to System Shock are refined and simply missed. First (on the 23 second mark of its launch trailer, above) there’s a penciled word a couple of 04:51am rally on the hearth station which doubles as Redfall’s hub. And second, there’s a parked police automobile within the sport bearing ‘RF04510’ as its registration. You’ll discover different references to the quantity in notes scattered round Redfall’s open world.

BONUS: Slayer Shock

Eerily, there’s a really comparable automobile registration plate in Slayer Shock – the indie immersive sim from Minor Key Video games that launched in 2016 and, sure, tasked you with saving a city from encroaching vampires. Slayer Shock’s developer has catalogued these coincidences on Twitter, in a thread cheekily dubbed ‘I’m owed royalties for Redfall’.


If solely Wanting Glass have been nonetheless round to select up its personal royalties. Nonetheless: it’s encouraging to suppose that builders as we speak proceed to hunt affiliation with the studio and its concepts. And much more encouraging to see a brand new technology take these concepts and subvert them – blowing up the conventions of immersive sims as a mark of respect to a studio of forward-thinkers.



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