^Keep tuned for the Thursday Nite Rant!

Want For Velocity Unbound existed for years as a ghostly whisper: a imprecise apparition that haunted EA’s shareholder conferences, however by no means fairly took corporeal type. That’s till October of this 12 months when was revealed that not solely did it exist, however that it was due out in only a handful of weeks, and it had a leftfield artwork fashion which mixed animated graffiti and comedian fashion artwork superimposed onto the sequence’ conventional hyper-realism.

Some folks bounced off Unbound’s leftfield artwork fashion, might this be why EA did not present it to anybody till the final doable second?

This, to place it mildly, prompted numerous eyebrows to elevate. A few of them in pairs. However due to EA Play (and, for many of us, its inclusion with Xbox Sport Move Final), we’ve been capable of dip in for a meaty ten-hour trial and make sure that the dangers have paid off: Unbound is a slick open-world racer with contemporary concepts that isn’t afraid to punish the participant for slipping up.

Unhappy Bond hates that each racer is a Forza clone now.

It’s not a sunday driving automotive collector sim like Forza Horizon (which I like, however precise racing isn’t the main focus, pun completely meant). It’s not a thinly-veiled follow-up to arcade crash simulator Burnout Paradise, which so many earlier Want For Speeds have been. No. It’s a trendy recreation about high-stakes velocity racing, and it feels so good within the arms that being made to reside together with your errors is all a part of the enjoyable. As Sherif argued very effectively in his latest article, Want For Velocity has lastly found out what it desires to be.

So… why didn’t EA appear to need to present it to anybody till its launch was imminent? We ponder this and extra in The Thursday Nite Rant, a present we couldn’t consider a title for thus we stole it from a Dril tweet. Have at, tell us within the feedback when you assume we’re stuffed with exhaust.

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