I feel Wild Hearts is a really unbalanced sport. I feel a number of the monsters you struggle are too bland, and I feel a few of them are far, far too spicy. I feel the gameplay loop is fattier and chewier than it’s in style rival Monster Hunter, and I feel the overwhelming majority of fights have extra gristle in them than is completely needed. The sport does an atrocious job of teaching you about what precisely is hidden away within the recesses of the expertise, and the armour/improve ecosystem feels carelessly crammed in – with no care or consideration for the top end result – and calls for an excessive amount of of you for what it presents in return.
And but, I can’t cease taking part in it. It appears like consuming a sausage; the sport is full of extra mechanical viscera than a butcher’s worst bin-end banger, however it’s in some way inexplicably moorish and scrumptious. You would evaluate Monster Hunter to some haute delicacies masterclass; an costly however dependable plate that’s been refined and seasoned to perfection. A specialty from the chief cooks at Home d’Capcom, the kind of factor you return for yearly to see what new batshit concepts the studio has cooked up so as to add to the formulation.
Koei Tecmo and Omega Drive (who you might recognise from ‘consolation meals’ sequence, Dynasty Warriors) have gone the opposite path with Wild Hearts. All filler, no killer – the empty carbs of the online game world. The interactive leisure equal of ‘filling up on bread’. It’s senseless, however filling – the kind of factor you possibly can lose hours to fully by chance. Like binge-watching a sequence you don’t even significantly like, however carry on the TV ‘as a result of it’s on’.
Arrhythmic gameplay loop and janky digital camera apart, there’s lots to think about as you stuff your face filled with Ritter Sport bars and gorge on the Wild Hearts expertise. If you’d like respectable, well-paced and enjoyable fights, return to Monster Hunter. It does every thing Wild Hearts does, however higher – save for one space that the EA Unique experiment does higher than Capcom. And that’s, fittingly, the meals.
You see, in Monster Hunter, you’re tasked with consuming a meal of some variety earlier than each hunt – in World, it’s a large barbarian-style roast, and in Rise, it’s a pair sticks of dango (a Japanese dumpling comprised of rice flour combined with uruchi rice flour and glutinous rice flour). Monster Hunter makes you choose your flavours, get your buffs, and scoff your meal earlier than heading out – letting you take pleasure in a communal meal with mates earlier than you go and pores and skin some poor lizard so you can also make a brand new hat.
Wild Hearts does it otherwise, and cedes management of the entire farm-to-plate pipeline on to you. Whether or not you’re out choosing unmilled rice within the area, or pickling eggplants in some specially-purchased sake vinegar for an enormous struggle developing, the meals is totally as much as you. And there’s a surprisingly complicated set-up to all of it, too. Relying on the place you construct sure contraptions, you possibly can seize completely different species of fish – some work higher with salt, and a few work higher floor right into a paste and utilized to greens… who knew!

When you clear the second correct boss of the sport, the flighty and too-big-for-its-arena holy fowl Amaterasu, the sport actually begins exhibiting its enamel. The subsequent two goal fights – a pissed-off hearth peacock and almost-impossible wind tiger – will mess you up in seconds. Even one of the best gear from the primary part of the sport and a few juiced-up weapons will do nothing for you towards this pair of bastards. So what do you want? Meals.
Seems that wind-drying about 20 parts of greens, then salting them, after which combining them with some fish you’ve pickled and smoked, is the important thing to victory. Completely different substances (and completely different preparation strategies) provide you with completely different buffs and resistances within the warmth of battle. Smashing fistfuls of salt makes you extra tempting a goal to monsters, for some motive, and consuming higher-quality veg means that you can absorb extra punishment. Similar to in actual life.
Determining what offers you probably the most resistance to the peacock’s white-hot hearth – and ingesting it wantonly – is, so far as I can inform, some of the surefire methods to be sure to can dwell via multiple of its spiciest rage-based assaults. Swapping out armour for one thing extra flame-retardant most likely helps, too, however the full cycle of killing, harvesting, upgrading and equipping all that per struggle most likely takes a very good 5/six hours. Cooking, in contrast to in actual life, takes far much less time.

There’s one thing bucolic and pleasing about biking via the sport’s maps, checking in on all of your varied pickling jars, fishing machines, drying racks, meat people who smoke, and fermentation tanks, too. Making slightly run of sourcing, sorting, making ready, and mixing your substances is absolutely participating – much more so than grinding out monsters which have a behavior of fleeing to the opposite finish of the map after you hit them twice.
The meals displays considered one of my foremost frustrations with Wild Hearts: some very nice concepts – concepts new to the style, that actually work within the searching setup – which were diluted and drowned out by poor optimisation and implementation. It’s like going to eat your favorite meal, however having to substitute out your favorite ingredient for no matter bland, processed gunk was on particular within the retailer that day – you’ve ordered Raclette however bought served some Dairylea Dunkers. All the things appears to be there, on the plate, able to be loved… however one thing, someplace, leaves a nasty style in your mouth.
Wild Hearts launched on PC, PS5 and Xbox Sequence X/S on February 17, 2023. You may take a look at our Wild Hearts assessment on the hyperlink.