Top-of-the-line issues about graphics card {hardware} from Nvidia is the software program that accompanies it. In a decent, carefully aggressive competitors between it and AMD, software program has at all times been one of many key differentiators. Within the final {hardware} technology, Nvidia added a brand new piece of software program that I casually dismissed – however because the 3000 collection technology drew to an in depth, I lastly tried it – and located myself hooked on it.


I’m speaking about Nvidia Reflex, a little bit bonus software program possibility that makes use of your fancy high-end graphics {hardware} and varied intelligent strategies to scale back the enter lag between your enter units – primarily keyboard and mouse, in fact, however this’d additionally work with controllers – in flip theoretically making you extra lethal in-game.



When the 30-series first launched, I dabbled with Reflex however by no means actually paid it an excessive amount of consideration. I used to be extra keen on improved variations of the frame-rate boosting DLSS, and the way it’d let me crank up the visible constancy and real-time lighting in newer video games like Cyberpunk 2077. However lately, I returned to Reflex – and in that return, I noticed what a powerful instrument it’s.


We speak lots about body fee and community latency in video games, however we don’t practically as typically discuss system latency. I’ve at all times been conscious of it – in my aggressive RTS days, I refused to make use of a wi-fi mouse, superstitious that doing so invited extra lag. I’ve learn in-depth articles about which arcade sticks induce the quickest on-screen response time. However that was concerning the restrict. You’d get one of the best peripherals accessible and that was it; there have been no different steps to restrict or offset it. Which is the place Nvidia Reflex is available in.


Nvidia has a single app to thank for my conversion to a fan of the instrument – a little bit Overwatch check map designed strictly to reveal what Reflex does for you in actual time. Principally: you’re locked in place, with a sniper rifle, and one other character repeatedly dashes by way of a distant doorway. You attempt to click on the mouse to fireplace as they sprint previous – first with Reflex off, and then you definitely flip it on. The distinction is night-and-day. Some testing has even proven that Reflex is nearly as good as utilizing the in-game body limiter – which implies you possibly can have that candy, unlocked body fee whereas protecting lag minimal.


I knew this was what Reflex did, in fact, each from gentle experimentation and from Nvidia’s 2021 advertising blitz. But it surely wasn’t till I sat down with Overwatchl that I noticed simply how helpful the instrument could be for even a mid-tier scrub like me. After I noticed Nvidia’s advertising, I believed, you already know – at my stage of play, what distinction would a few milliseconds make? I’m not within the Overwatch League. However then… I attempted it.


And I assume it’s worthwhile to strive it to consider it. I went from making like one headshot in twelve to doing 9 or ten. It’s an enormous distinction. The primary factor I couldn’t consider is how huge an enchancment it made to me, with my common reactions and out-of-practice FPS abilities.



The result’s that if Reflex is offered in a sport, I’m turning it on. It’s in Overwatch 2, however can be accessible in a variety of different video games together with Rainbow Six Siege & Extraction, Fortnite, Apex Legends, and a variety of Name of Responsibility video games. There’s even some much less twitch-intensive campaign-focused video games within the combine like Deathloop, and a few non-shooters like God of Battle and iRacing. I can see a case for this lag discount in a number of video games, in reality – I salivate on the thought this might come to Road Fighter 6 (Capcom, Nvidia – make it occur).


AMD has its personal lag-reduction know-how too, however within the testing and studying I’ve performed, it doesn’t seem like as spectacular as Nvidia’s. However moreover, one factor that retains driving Nvidia ahead is how their varied applied sciences are meshing and interacting.


For Reflex, that is greatest demonstrated in Cyberpunk 2077, the place on the brand new 4000-series GPUs, beginning with the RTX 4090, you possibly can run the sport at effectively over 120fps on maxed-out settings due to DLSS 3, a brand new improve to that separate piece of know-how. The catch? By producing additional frames, which is what DLSS 3 does, it induces additional lag. Nvidia’s resolution is as simple as to be elegant – Cyberpunk 2077 compatibility with Reflex. DLSS 3 Raises your body fee at the price of additional latency – however then Reflex reduces latency, offsetting the ‘injury’ DLSS 3 does. The result’s a sport that feels the identical or higher, however with that sky-high body fee and mega settings.


On this sense, one can see how a mixture of DLSS 3 and Reflex can kind one thing of a killer app for the GeForce RTX know-how. You possibly can see the way it could be the way forward for maximizing settings and visuals with out hurting the remainder of your expertise. However even with out that, I’ve been thrilled and impressed with Reflex in shooters as a uncooked latency discount instrument. It’s not only for top-rank esports nerds! I solely want I’d began utilizing it sooner.



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