It appears the Metroid Prime sequence wasn’t the one Metroid sequence being labored on at Retro Studios. Did You Know Gaming has been in a position to uncover one of many developer’s different initiatives that by no means noticed the sunshine of day.
Metroid Ways was an idea pitched internally by Paul Tozer – a member of the Metroid Prime crew. This mysterious undertaking was aimed on the Wii, with the pitch written up in “late” 2007 after the completion of the third Prime recreation. It will have been a “sequence prequel” – with occasions happening “lengthy earlier than all different video games within the Metroid sequence”.
“It marks the very second when Samus Aran first separates from the Chozo who raised her from childhood, encounters humanity and turns into a bounty hunter. The sport additionally marks humankind’s very first encounter with the House Pirates and Metroids.
“Samus should cooperate with an elite crew of extremely skilled Galactic Federation Troopers and vibrant bounty hunters to cease the incursion on a number of Galactic Federation planets, at numerous places on planets corresponding to Norion and Earth and ultimately tackle the House Pirates at their outpost on planet Zebes.”
Tozer describes how the sport would have been much like the turn-based tactical sequence XCOM:
“It is mainly XCOM, it was XCOM within the Metroid Universe besides as a substitute of preventing aliens, you are preventing House Pirates – who’re additionally aliens however totally different”
Samus would have been the primary character within the recreation, however she was apparently simply one in all many troopers the participant would have commanded. Gamers would have managed one commander, particularly, referred to as Justin Bailey (a throwback to the well-known passcode within the unique Metroid recreation on NES). Tozer provides:
“The participant takes the position of a galactic federation commander…it even has a reputation for him, I am not going to repeat. Fairly silly title”
The undertaking was going to utlised the Wii’s distinctive controls, and for Retro it was going to be a “comparatively low cost” undertaking, because it may have reused a lot of the engine, artwork property and animation from the Prime sequence.
So, what was the conclusion to Metroid Ways? This undertaking was solely being labored on by Paul Tozer and it was rejected by Retro’s “higher-ups”, so Nintendo by no means ended up seeing the pitch. Did You Know Gaming’s newest video goes into extra element. You possibly can test it out on YouTube.
Would you might have been up for a recreation like this? Remark beneath.